01
High-energy battle
FUNK / 142 BPM / BRASS + BREAKS
A full-throttle rhythm section where precision meets pressure.
MITSUHIKO TAKAHASHI / COMPOSER + PRODUCER
Jazz Fusion, Funk, and character-led music for games, brands, screens, and any project that needs its own unmistakable voice.
A personal sound shaped in Japan and Korea since 1999.
PATCH PANEL / 004
Sound worlds / preview selection
Three directions from a broader musical practice: music for interactive worlds, brand films, screen work, and original ideas. These are sound-world previews, not client credits.
01
FUNK / 142 BPM / BRASS + BREAKS
A full-throttle rhythm section where precision meets pressure.
02
FUSION / 108 BPM / RHODES + BASS
Liquid chords and a low-end glide for night-lit exploration.
03
JAZZ / 96 BPM / GUITAR + SYNTH
A melodic signature with warmth, swagger, and room to evolve.
Signal path / since 1999
My foundation is game audio, but the way I work belongs wherever rhythm, character, and a memorable sonic identity matter.
01
Tone, pace, play patterns, and the emotional center come first.
02
A musical identity takes shape through rhythm, harmony, texture, and momentum.
03
Every arrangement is tailored to support the way a game feels in motion.
Selected game-company collaborations and project credits will be added with verified information.
Personal history / 1999 onward
My musical direction grew out of hands-on studio work: learning the craft beside game-audio specialists in Japan, then bringing that experience to a new life and role in Korea.
Late 1999—2005
I worked as an assistant audio engineer at Noise Factory, a major Japanese audio subcontractor that worked closely with SNK on arrangements and soundtrack composition for many games of the era. Supporting the audio design department and the production process gave me a practical education in how music takes shape—and room to find my own sound.
2005—2012
In 2005, I joined LG Korea on a sponsored work visa. There I composed a large body of mobile ringtones: short-form pieces designed to be immediate, memorable, and full of character. That period sharpened my instinct for melody, groove, and musical identity in a few seconds.
LG Korea / Seoul / 2005—2012
After moving from Japan to Korea on a sponsored work visa, I composed a wide range of ringtones for LG Korea. Each piece had to arrive quickly: a small, durable melody, a feel, a personality. The work was anonymous by contract, and all composition credits belong to LG Electronics.
These playable selections are part of a much larger body of LG-era work—and a personal snapshot of the grooves, colors, and ideas I developed there.
01
LG Korea ringtone archive / 2005—2012
02
LG Korea ringtone archive / 2005—2012
03
LG Korea ringtone archive / 2005—2012
04
LG Korea ringtone archive / 2005—2012
05
LG Korea ringtone archive / 2005—2012
06
LG Korea ringtone archive / 2005—2012
07
LG Korea ringtone archive / 2005—2012
08
LG Korea ringtone archive / 2005—2012
09
LG Korea ringtone archive / 2005—2012
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LG Korea ringtone archive / 2005—2012
11
LG Korea ringtone archive / 2005—2012
12
LG Korea ringtone archive / 2005—2012
Studio approach
Each project starts with a conversation, then grows into a musical language with its own movement, color, and character.
01 / DISCOVER
We define the mood, references, story, and sonic edge that makes your project yours.
02 / COMPOSE
Themes, groove, and color come together in music designed to stay with the player.
03 / DELIVER
Clear feedback loops and production-ready delivery keep the creative momentum moving.
Open channel
Have a game, film, campaign, product, or idea in motion? Let’s talk about music that gives it a distinct pulse.
Start a conversationhiko@mitsuhiko-beats.jp